Frog Wednesday 2
A downloadable game for Windows, macOS, and Linux
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Frog Wednesday 2
Congratulations! Welcome to the Halliburton Gaming family. You've been selected to participate in an early play session of Frog Wednesday 2, our modern re-imagining of the hit frog-sperience. Leap between genres, testing out everything from an idle clicker to a battle royale mode and help us decide the next step for the Frog Wednesday franchise. Your feedback is appreciated!
Find Frog Wednesday 1 here: https://trashentity.itch.io/frog-wednesday-6-11-2020
Credits
- Iseeicy
- Programming, Level Design, Sound Design
- Leo Vader
- Writing, Voice Acting, Story Design
- Various https://freesound.org/ users
- Benboncan
- Rockfall in mine
- Fission9
- Howling Wind
- PLukx
- AMB_Bardenas_wind_birds_leaves_strong_MOD_2
- LudwigMueller
- FXLM neon lights tv studio far switched on vari xy denoised
- kyles
- neon tube fluorescent light hum cu2
- bennohansen
- old_computer
- klankbeeld
- room-tone windy house 121220_00
- Leandros.Ntounis
- Wind, Soft. Crickets
- Wind, strong. through rocks 1
- teadrinker
- wind_forest_08_strong_l_01
- madbob69
- frogs, a few, minimal traffic noise
- junkfood2121
- Computer Fan Loop
- kernschall
- thin metal sliding door close slam
- markfrancombe
- air
- Benboncan
Controls
Move - WASD Jump - Space Sprint - Shift Interact - E or Left Click Pause - Escape
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Iseeicy |
Genre | Platformer |
Tags | Comedy, Frogs, Singleplayer, Voice Acting |
Download
Download NowName your own price
Click download now to get access to the following files:
FrogWednesday2_1.0e_Windows_x86_64.zip 201 MB
FrogWednesday2_1.0e_Linux_x86_64.zip 208 MB
FrogWednesday2_1.0e_MacOS.zip 202 MB
Development log
- Version 1.0e - Even Even More.... Bugfixes....Dec 23, 2020
- Version 1.0d - Even More BugfixesDec 23, 2020
- Version 1.0c - More BugfixesDec 23, 2020
- Version 1.0b - BugfixesDec 23, 2020
Comments
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I took so long in the battle royale part that I ran out of dialogue. Then I missed a ring in the computer and had to go back through it a bit to get it and that seemed kinda tedious so I stopped there. I think the charge jump is a fun idea that's not so fun in practice. The gameplay at that point is 50% waiting for it to charge and 50% waiting for the frog to sail through the air to his destination. I liked the game overall though. The look of it is cool and the writing made me laugh. The game could rely on those aspects alone and I don't think the gameplay needs to be as big of an obstacle as it is.
I don't know. That whole ramble sequence is a blur to me - and on top of that, I recorded it a couple of months before release. I have no clue what games I was talking about other than "baby game" which was Death Stranding lmfao
OH - I FOUND THE PART IN THE DIALOG - I was literally talking about Chutes and Ladders.
This is absolute gold.
FROG EGGS!
... It was supposed to crash at the end... right?
It was! Thanks for playing :D
By the way, here's some constructive feedback from a fellow dev:
I think you can make a few adjustments to make the experience smoother, without taking away from the difficulty or intentional "unfinished" feel.
I see two possible solutions for this:
Really fun, but too short. And it rapidly changes the core gameplay, which I'm not into it at all. I liked the normal jumps more, as the charge jump makes everything really easy. Also, talking about easy, I was expecting it to be harder, but it's pretty simple. Other than that, great game.
very cool idea for a game. that parkour is maddening tho.
this game made me vomit. 8/10
I didn't know frogs were immortal. Thanks for the cool fact!
It's tru
10/10 First Person Platformer Battle Royale Metroidvania Clicker.
ohhh my god I just finished the game and let me say that pleassseee do more games with this theme where you narrate and talk on every level it was soooo amusing!!!!!
dmca'd
this be gaming
first
FrogChamp
based